ISSN 2079-6617
eISSN 2309-9828
Manifestations of Higher Mental Functions in Actors in Virtual Reality

Manifestations of Higher Mental Functions in Actors in Virtual Reality

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Recieved: 10/03/2023

Accepted: 11/13/2023

Published: 12/07/2023

Keywords: psychology of art; actor psychology; virtual reality; visual attention; working memory

p.: 38-52

DOI: 10.11621/npj.2023.0404

Available online: 07.12.2023

To cite this article:

Mashkov Vladimir L., Nefeld Ekaterina E., Kovalev, A. I., Dolgikh Alexandra G., Smirnova Ekaterina A., Samuseva Marina V. , Strelnikov Stepan V., Rogacheva Daria A., Vakhantseva Olga V.. Manifestations of Higher Mental Functions in Actors in Virtual Reality. // National Psychological Journal 2023. 4. p.38-52. doi: 10.11621/npj.2023.0404

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Issue 4, 2023

Mashkov Vladimir L. Moscow Theater of Oleg Tabakov

Nefeld Ekaterina E. Lomonosov Moscow State University

Kovalev, A. I. Federal Scientific Center of Psychological and Multidisciplinary Research

Dolgikh Alexandra G. Federal Scientific Center of Psychological and Multidisciplinary Research

Smirnova Ekaterina A. Lomonosov Moscow State University

Samuseva Marina V. Federal Scientific Center of Psychological and Multidisciplinary Research

Strelnikov Stepan V. Lomonosov Moscow State University

Rogacheva Daria A. Federal Scientific Center of Psychological and Multidisciplinary Research

Vakhantseva Olga V. Federal Scientific Center of Psychological and Multidisciplinary Research

Abstract

Background. The study of the professional activities of actors from the standpoint of modern psychological theories is an urgent task for psychology of art. In particular, the question of whether there is a significant difference in the functioning of cognitive processes in actors as a result of training in acting techniques is considered. The answer can be revealed not only by classical measurements of the development of higher mental functions using standardized methods, but also, to a large extent, by the assessment of cognitive abilities in special conditions of virtual reality.

Objectives. The study is aimed at measuring success parameters for actors performing tasks to assess the level of cognitive functioning in virtual reality in comparison with a group of students who are not actors.

Methods. During the experiment, the control (students who are not actors) and experimental (novice actors) groups were asked to complete tasks to assess the level of cognitive functioning in two-dimensional and virtual reality formats. In order to do this, the experiment participants first performed two-dimensional tests to assess visual attention and working memory, and then did tasks to assess attention and memory in the HTC Vive Pro virtual reality helmet in a special virtual environment “Upgrade VR”.

Sample. Two groups of subjects took part in the experiment. The experimental group consisted of 10 students of the O. Tabakov School (average age 17 years). The control group included 20 subjects (18 women, 2 men, average age 18 years) — students of the Faculty of Psychology at Lomonosov Moscow State University.

Results. Comparing the performance of actors before and after immersion in virtual reality on two-dimensional computerized task assessing working memory, no significant differences were found (t = –1.35, df = 9, p = 0.209). Also, no significant differences were found when comparing the results of actors performing tasks to assess attention parameters (t = –0.070, df = 9, p = 0.946). When comparing the results of actors and students in performing tasks in virtual reality, significant differences were revealed in the success of completing a spatial orientation task (t = –4.44, df = 28, p < 0.001) and a task assessing working memory (t = –2.34, df = 28, p = 0.027). In addition, significant differences were identified in the average success rates in completing two-dimensional tasks between actors and students before immersion in VR according to the results of the N-back technique (t = 2.4, df = 28, p < 0.023) and the SART technique (t = –3.95, df = 28, p < 0.001).

Conclusions. The study revealed differences in parameters of cognitive functioning between actors and students, especially noticeable when performing tasks in virtual reality related to spatial orientation and working memory. The use of virtual reality allows you to simulate a stage situation and create training conditions for the development of cognitive skills, reactions to unexpected events and emotional expression of actors. The results of the study showed that the use of digital technologies in art opens up new opportunities for the creative process and for the construction of unique artistic images.

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To cite this article:

Mashkov Vladimir L., Nefeld Ekaterina E., Kovalev, A. I., Dolgikh Alexandra G., Smirnova Ekaterina A., Samuseva Marina V. , Strelnikov Stepan V., Rogacheva Daria A., Vakhantseva Olga V.. Manifestations of Higher Mental Functions in Actors in Virtual Reality. // National Psychological Journal 2023. 4. p.38-52. doi: 10.11621/npj.2023.0404

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